In the Bag

The bag is always a work in progress as I try to find the ideal lineup.  Some molds are locked in and others ably hold a spot until something comes along that clicks better with my game.  That is the great thing about this game and especially great about up and coming manufacturers…if your bag is missing a particular ingredient, just wait, it’s coming.

So here they are, depending on course and conditions, carried in either a Dynamic Discs Sniper backpack, a Latitude 64 Core Pro backpack, or a Dynamic Discs Zuca Compact Cart.

Putters:

  •  Warden, Classic Blend – primary put it in the basket putter.  Always carry a pair of them.
  • Warden, Classic Soft – used primarily for straight and turnover approaches up to 180-200 feet. The soft plastic beats in quickly so that it reliably holds a turnover line when needed.
  •  Harp, VIP – overstable putter great for power hyzer drives and approaches with minimal turn or carry. Goes where you throw it, no more, no less.
  •  Harp, BT Medium – once reserved for putting on very windy days, this worked its way into more regular use for shots that I’d use the VIP except it fades too soon or too much.  This one is just beat enough that it holds straight for a bit and has a more gentle fade.
  •  Pure, Grip (10th anniv. edition) – all purpose utility driving putter.  It holds whatever line is required and has all kinds of glide to squeeze out those extra few feet.
  • Pure, Opto-X Chameleon – a touch more durable plastic that might allow me to retire the Grip version, at least for a while.
  •  Spike, Zero Hard – understable drive/approach putter.  Good for driving when a slow steady turnover is needed. Fast enough that it’s more a short mid-range than a putter.  Similar in that respect to the Pure.

Mid-Ranges:

  • Anvil, VIP – super overstable mid. Will not turn over and fights out of an anhyzer release very quickly. Lots of hard fade but still has some glide so it doesn’t just fall out of the sky. Essentially a longer/faster Harp.
  • Gatekeeper, VIP – stable mid. True point and shoot mid-range. When in doubt, I go to the Gatekeeper.
  • Gatekeeper, BT Hard – a touch more understable than the VIP when new, the BT plastic breaks in nicely making it a great flip-up straight flyer and a reliable turnover mid.
  • Fuse, Gold line – understable mid that turns over and barely even tries to fade back.  When thrown with a bit of hyzer it turns up flat and goes straight.

Fairway/Control Drivers:

  • Ahti, VIP – Utility disc mainly for overhand shots and extreme hyzer lines.  Very overstable without a ton of extra glide, it is a specialty disc that doesn’t get much regular use depending on the course.
  • Fortress, Tournament – overstable.  Fast for a fairway driver, takes any power and holds the line with a reliable finish.
  • Longbowman, Tournament – overstable. Somewhat interchangeable with the Fortress though not as fast or glidy (speed 8 vs speed 10). With a little seasoning, it comes up flat and holds a line with a gentle, reliable fade.
  • Maverick, VIP – stable. Trying it out, looking for reliably straight fairway for tighter lines.  Essentially a longer Gatekeeper type flight.
  • Seer, Tournament – understable. Love the way this one gently but steadily turns over until just at the end of its flight when it fades back ever so slightly.  A must have for a lefty in a righty world.

Distance Drivers:

  • Raider, Fuzion – Best described as easy distance. Stable but flips up flat and goes without maximum effort.
  • Raider, Moonshine Lucid – This is a much more overstable version of the Raider, great for headwinds and distance shots that just can’t flip over.
  • Sword, Tournament – stable distance driver that can be powered into a long S-turn flight with a reliable finish.
  • Destiny, Tournament – understable to hold the long turnover drives with minimal fade at the end.  And it holds the line really well until it runs out of steam.  Also my primary backhand roller disc.

 

Last edited: March 22, 2020

A Disc Golf Life