The bag is always a work in progress as I try to find the ideal lineup. Some molds are locked in and others ably hold a spot until something comes along that clicks better with my game. That is the great thing about this game and especially great about up and coming manufacturers…if your bag is missing a particular ingredient, just wait, it’s coming.
- Warden, Classic Blend – primary put it in the basket putter. Always carry a pair of them.
- Warden, Classic Soft – used primarily for straight and turnover approaches up to 180-200 feet. The soft plastic beats in quickly so that it reliably holds a turnover line when needed.
- Harp, VIP – overstable putter great for power hyzer drives and approaches with minimal turn or carry. Goes where you throw it, no more, no less.
- Harp, BT Medium – once reserved for putting on very windy days, this worked its way into more regular use for shots that I’d use the VIP except it fades too soon or too much. This one is just beat enough that it holds straight for a bit and has a more gentle fade.
- Pure, Grip (10th anniv. edition) – all purpose utility driving putter. It holds whatever line is required and has all kinds of glide to squeeze out those extra few feet. Well broken in, it is invaluable to hold an anhyzer line forever.
- Pure, Gold-X Tattar Signature Pure – a touch more durable plastic that might allow me to retire the Grip version, at least for a while.
- Spike, Zero Hard – understable drive/approach putter. Good for driving when a slow steady turnover is needed. Fast enough that it’s more a short mid-range than a putter. Similar in that respect to the Pure.
- Anvil, VIP – super overstable mid. Will not turn over and fights out of an anhyzer release very quickly. Lots of hard fade but still has some glide so it doesn’t just fall out of the sky. Essentially a longer/faster Harp.
- Gatekeeper, VIP – stable mid. True point and shoot mid-range. When in doubt, I go to the Gatekeeper.
- Fuse, Gold line – understable mid that turns over and barely even tries to fade back. When thrown with a bit of hyzer it turns up flat and goes straight.
- Ahti, VIP – Utility disc mainly for overhand shots and extreme hyzer lines. Very overstable without a ton of extra glide, it is a specialty disc that doesn’t get much regular use depending on the course.
- Fortress, Tournament – overstable. Fast for a fairway driver, takes any power and holds the line with a reliable finish.
- Longbowman, Tournament – overstable. Somewhat interchangeable with the Fortress though not as fast or glidy (speed 8 vs speed 10). With a little seasoning, it comes up flat and holds a line with a gentle, reliable fade.
- Sapphire, Gold 170+ carat – stable. Been playing around with the 150-class version for a couple years, but still can’t get timing/power down consistently. The heavy 170+ carat model handles a full power throw without a lot of turnover and has a lot of glide. Not sure if it will be a permanent addition but could have uses on certain courses.
- Maverick, Fuzion – slightly under stable. When I need a relatively straight flight without a lot of fade. With a little hyzer, it flips flat and goes. Thrown flat, it turns gently and holds.
- Raider, Moonshine Lucid – This is more overstable Raider (vs Fuzion). One new for headwinds and distance shots that just can’t flip over, and one seasoned to flip flat and glide for max distance.
- Sword, Tournament-X Stinchcomb signature – firmer and more over-stable than regular Tournament plastic, could push the Raider as my power distance disc.
- Sword, Tournament – well-worn distance driver that can be powered into a long S-turn flight with a reliable finish.
- Destiny, Tournament – understable to hold the long turnover drives with minimal fade at the end. And it holds the line really well until it runs out of steam. Also my primary backhand roller disc.
Last edited: April 23, 2022