Yesterday, I posted about how a player new to competitive play should approach participating in their first tournament. One part of the advice was to familiarize oneself with the PDGA Rules of Play. Of course, if you’ve never read the rule book, “familiarizing” can sound an awful lot like “memorizing”, which seems daunting and a bit overboard. Fortunately, that’s not what I’m suggesting at all.
Not every detail of every rule will come into play during a given round. In fact, there are probably rules in the book that you may only ever need to apply once, if ever at all. What follows are some commonly used rules that soon become second nature for most competitive players. It’s these rules that every player wants to be certain of, whether they are a first timer or an old hand at playing tournaments.
Why not start at the beginning? This rule is simple to understand. As with every rule pertaining to a throw, the important point is the moment of release. So long as any supporting points (that is, parts of your body in contact with the playing surface) are within the defined teeing area, you should be good to go. You are allowed to run up from outside the teeing area before you throw and you are allowed to follow through out of the teeing area once the disc has left your hand.
Once you are off the tee and in the fairway, you have two options as far as how to proceed with marking your lie. You can either use the thrown disc as your marker by leaving it on the ground exactly where it landed or you can choose to use a mini marker disc.
The important thing to determine in either case is the line of play. The line of play runs from the center of the target through the center of your thrown disc. Imagining your disc as a clock, 12:00 would be where the line of play first contacts the disc as it passes through. To mark with a mini, you would place it in front of your disc, centered on the line of play so that it is touching your disc at 12:00. Once the mini is in place, you can remove the thrown disc from the playing surface.
Of any rule in the book, this is easily the most important to know and also the one that requires the most adjustment for players who were unaware of it in their recreational play.
First and foremost, one supporting point must be on the playing surface, touching the line of play within 30 centimeters of the back of the marker disc (think 6:00) at the moment of release. That area is what is defines the “lie“. Additionally, at the moment of release, no supporting point may be in contact with the playing surface closer to the target than the rear edge of the marker disc.
Where the rule gets a bit more complicated is when you are within 10 meters of the target (802.04 D), commonly considered the putting circle. On throws attempted within that circle, in addition to following the above rules about standing on the lie and behind the marker, you are not allowed to follow through in any way that puts a supporting point in contact with anything closer to the target than the rear edge of your lie. You are also not allowed to advance toward the target until you have demonstrated “full control of balance” after the throw. A good rule of thumb for demonstrating balance is to simply have both feet on the ground and stand still for a beat or two.
If there’s any rule in the book with which you might want to ask a more experienced player to demonstrate or to watch you throw to ensure you are in compliance, this is probably it.
This is another rule that is easy to figure out just by reading it, but it is included here to emphasize that in competitive play, gimmes are not allowed. Every putt must be released and the disc must come to rest within the target for the hole to be considered complete. Unlike in casual recreational play, picking up the five footer or reaching out and tapping the cage or the chains with the disc doesn’t suffice for finishing the hole. Also, a useful tip that isn’t required but is always considered good etiquette…when you’ve made your putt, go up and clear your disc from the target before the next player putts.
Out of bounds (OB) areas are designated parts of a course from which no one is allowed to throw. Landing in an OB area results in a one-throw penalty added to your score. Out of bounds is easily the most common design addition used by course designers and tournament directors to increase the challenge of a course.
First thing to be aware of is how to determine if your disc is OB. By rule, the disc must be completely surrounded by the OB area. If any part of the disc is in contact with or hanging over an in-bounds area, it is in-bounds.
If your disc is out of bounds, you typically have options as far as where to throw your next shot (unfortunately, the penalty is required no matter what). The first option, if it is provided, is to proceed to a designated drop zone area. The second option is to re-throw from your previous lie. The third and most popular option is approximating where the disc last crossed from an in-bounds area into the OB area and throwing from there.
When using the third option you must place your mini marker disc within one meter of the last in-bounds point, along a line that is perpendicular to the OB line itself. The meter of relief is allowed in order for you to take a stance in which you are not standing in the OB area. This meter of relief is also allowed if your throw lands in-bounds but within one meter of an OB area, again to allow you to take your next stance in-bounds.
The last rule to be addressed here pertains to discs that prove difficult or impossible to locate after the throw. When searching for a disc, three minutes is the limit for how long you and the group can look. If three minutes expires before the disc is located, it is considered lost, you are assessed a one-throw penalty, and you must re-throw from your previous lie. This rule is very important for the pace of the tournament. It is in place to keep groups moving at a fair rate through the course.
That sums it up. These aren’t the only rules you should be aware of when playing a tournament round, but they are among the most frequently used rules in any competitive round. Knowing and following these closely will give you a good foundation as a rules-abiding player for as long as you want to play.